Erik Andrén
From LOL Architects
The Transforming Structure - Interactive Architecture in Second Life
Abstract
During the seven weeks that Vatanen Sparkle has cruised around in Second Life he has tried to explore everything that has seemed even remotely interesting. This includes getting caught in mouse traps as well as bombarding people with watermelon canons. One of the things he has realized is that everything in SL is heavily scripted and/or animated. Everything but the buildings. Why is this? It seems strange that the architects and builders in SL don’t take advantage over a possibility this great. When even a paper clip can be a fully functional and armed Apache helicopter, why does a castle have to be a castle? It’s crystal clear that with the tools at hand, the world of SL could and should be and look a whole lot more exciting!
In my project I have worked with ways to get scripting into the architecture of SL. One of the aims is to open the eyes of people in Second Life, to make them see the great possibilities and make use of them.
A really interesting part of this is how changeable the buildings can be. Scripted buildings make it possible to have a much more interactive architecture. An architecture that can adapt according to the user and his/her/its needs.
My first experiments resulted in “The Volatile Space” where the room you leave behind disappears as soon as you enter the next one. A few of the following experiments involved elevators that can go in all directions, self-rezzing buildings and moving floors. All this together gave the final product:
“The Transforming Structure” emerges piece by piece after a click on its base. Different spaces/floors grow out like branches from a stem at different levels. By a simple command, the user can then remove one/some/all of them depending on the momentary needs. The floors will simply fall down to the ground and disappear. If one would suddenly need them again, a simple click makes each floor grow back out. When/If there is no more use for the building (for the time being), another simple command will make it dismantle itself.
There are a couple of ideas that have affected the structure and its size, shape, function and overall expression.
The size of the stem is 4x4m which happens to coincide with the size of the minimal plot of land that’s up for rent in Second Life. The idea is that the owner might let the floors cantilever over neighbouring plots (only temporarily of course:). If the floors are situated high enough the neighbour might never notice them, and if there’s an auto delete function switched on, the owner of the structure can still have the floors grow back out again whenever he needs them to.
The aim with the expression of the building is to stand out from the normal SL-architecture and attract people’s attention. With its bright colours and playful shape it will be very easily spotted. At a closer look, the stripes really emphasize the continuity and direction of the different parts of the structure, while also accentuating the outlooks from the spaces.
Bio
Erik Andrén is currently a 4th year architecture student at the Royal Institute of Technology in Stockholm where he has been studying since 2001. During 2004-5 he had an internship at “Aaro Designsystem”, a company that is specialised in architectural visualisations. He has recently finished “The Transforming Structure”, a virtual project with “LOL architects” (the biggest virtual office in the world). At the moment he is enrolled in the 4th year course “Production of Architecture”.
Extensive documentation : [download] right-click to save file to disk
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